fBaseXtensions.Game.Hero.Skills.Conditions.UnitTargetConditions.UnitTargetConditions C# (CSharp) Method

UnitTargetConditions() public method

public UnitTargetConditions ( TargetProperties trueconditionalFlags, int maxdistance = -1, int mindistance = -1, double MinimumHealthPercent = 0d, TargetProperties falseConditionalFlags = TargetProperties.None ) : System
trueconditionalFlags TargetProperties
maxdistance int
mindistance int
MinimumHealthPercent double
falseConditionalFlags TargetProperties
return System
        public UnitTargetConditions(TargetProperties trueconditionalFlags, int maxdistance = -1, int mindistance = -1, double MinimumHealthPercent = 0d, TargetProperties falseConditionalFlags = TargetProperties.None)
        {
            TrueConditionFlags = trueconditionalFlags;
            FalseConditionFlags = falseConditionalFlags;
            MaximumDistance = maxdistance;
            MinimumDistance = mindistance;
            HealthPercent = MinimumHealthPercent;
            CreateCriteria();
        }

Same methods

UnitTargetConditions::UnitTargetConditions ( ) : System
UnitTargetConditions::UnitTargetConditions ( bool>.Func criteria ) : System