fBaseXtensions.Game.Hero.Skills.Conditions.UnitTargetConditions.UnitTargetConditions C# (CSharp) Method

UnitTargetConditions() public method

public UnitTargetConditions ( bool>.Func criteria ) : System
criteria bool>.Func
return System
        public UnitTargetConditions(Func<CacheUnit,bool> criteria)
        {
            Criteria = criteria;
        }

Same methods

UnitTargetConditions::UnitTargetConditions ( ) : System
UnitTargetConditions::UnitTargetConditions ( TargetProperties trueconditionalFlags, int maxdistance = -1, int mindistance = -1, double MinimumHealthPercent = 0d, TargetProperties falseConditionalFlags = TargetProperties.None ) : System