fBaseXtensions.Game.Hero.Skills.Conditions.SkillClusterConditions.SkillClusterConditions C# (CSharp) Method

SkillClusterConditions() public method

public SkillClusterConditions ( double clusterRadius, float MaxDistanceFromBot, int MinimumUnitCount, bool IgnoreNonTargetableUnits, double DotDPSRatio = 0.00, ClusterProperties clusterflags = ClusterProperties.None, float minDistance = 0f, bool useRadiusDistance = false ) : System
clusterRadius double
MaxDistanceFromBot float
MinimumUnitCount int
IgnoreNonTargetableUnits bool
DotDPSRatio double
clusterflags ClusterProperties
minDistance float
useRadiusDistance bool
return System
        public SkillClusterConditions(double clusterRadius, float MaxDistanceFromBot, int MinimumUnitCount, bool IgnoreNonTargetableUnits, double DotDPSRatio=0.00, ClusterProperties clusterflags=ClusterProperties.None, float minDistance=0f, bool useRadiusDistance=false)
            : base(clusterRadius,MaxDistanceFromBot,MinimumUnitCount,IgnoreNonTargetableUnits,DotDPSRatio,clusterflags, minDistance, useRadiusDistance)
        {
            CreateCriteria();
        }