public SkillClusterConditions ( double clusterRadius, float MaxDistanceFromBot, int MinimumUnitCount, bool IgnoreNonTargetableUnits, double DotDPSRatio = 0.00, ClusterProperties clusterflags = ClusterProperties.None, float minDistance = 0f, bool useRadiusDistance = false ) : System | ||
clusterRadius | double | |
MaxDistanceFromBot | float | |
MinimumUnitCount | int | |
IgnoreNonTargetableUnits | bool | |
DotDPSRatio | double | |
clusterflags | ClusterProperties | |
minDistance | float | |
useRadiusDistance | bool | |
리턴 | System |
public SkillClusterConditions(double clusterRadius, float MaxDistanceFromBot, int MinimumUnitCount, bool IgnoreNonTargetableUnits, double DotDPSRatio=0.00, ClusterProperties clusterflags=ClusterProperties.None, float minDistance=0f, bool useRadiusDistance=false)
: base(clusterRadius,MaxDistanceFromBot,MinimumUnitCount,IgnoreNonTargetableUnits,DotDPSRatio,clusterflags, minDistance, useRadiusDistance)
{
CreateCriteria();
}