internal static void InitTPBehavior()
{
Logger.Write(LogLevel.OutOfCombat, "Starting TP Behavior", true);
worldtransferStarted = false;
worldChanged = false;
//GameEvents.OnWorldChanged+=OnWorldChanged;
//GameEvents.OnWorldTransferStart+=OnWorldChangeStart;
initizedTPBehavior = true;
StartingPosition = FunkyGame.Hero.Position;
MovementOccured = false;
}