internal static bool CastingRecall()
{
if (FunkyGame.Hero.CurrentAnimationState != AnimationState.Idle)
{
switch (FunkyGame.Hero.CurrentSNOAnim)
{
case SNOAnim.barbarian_male_HTH_Recall_Channel_01:
case SNOAnim.Barbarian_Female_HTH_Recall_Channel_01:
case SNOAnim.Monk_Male_recall_channel:
case SNOAnim.Monk_Female_recall_channel:
case SNOAnim.WitchDoctor_Male_recall_channel:
case SNOAnim.WitchDoctor_Female_recall_channel:
case SNOAnim.Wizard_Male_HTH_recall_channel:
case SNOAnim.Wizard_Female_HTH_recall_channel:
case SNOAnim.Demonhunter_Male_HTH_recall_channel:
case SNOAnim.Demonhunter_Female_HTH_recall_channel:
return true;
}
}
return false;
}