fBaseXtensions.Behaviors.CharacterControl.OnDBCharacterSettingPropertyChanged C# (CSharp) Method

OnDBCharacterSettingPropertyChanged() static private method

static private OnDBCharacterSettingPropertyChanged ( object sender, System e ) : void
sender object
e System
return void
        internal static void OnDBCharacterSettingPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
        {
            if (e.PropertyName == "GameDifficulty")
            {
                if (!GameDifficultyChanged) //only when we are not changing it from code
                    OrginalGameDifficultySetting = CharacterSettings.Instance.GameDifficulty;
            }
        }