static private OnDBCharacterSettingPropertyChanged ( object sender, System e ) : void | ||
sender | object | |
e | System | |
return | void |
internal static void OnDBCharacterSettingPropertyChanged(object sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == "GameDifficulty")
{
if (!GameDifficultyChanged) //only when we are not changing it from code
OrginalGameDifficultySetting = CharacterSettings.Instance.GameDifficulty;
}
}