Zeplin.Actor.Actor C# (CSharp) Method

Actor() public method

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
public Actor ( Image sprite, Transformation transformation, Zeplin.CollisionShapes.SATCollisionVolume collider ) : System
sprite Image The artwork the actor will use during Draw.
transformation Transformation Positioning information.
collider Zeplin.CollisionShapes.SATCollisionVolume A collision shape that mirrors the transformation.
return System
        public Actor(Image sprite, Transformation transformation, SATCollisionVolume collider)
            : base(sprite, transformation, collider)
        {
        }

Same methods

Actor::Actor ( Image sprite, Transformation transformation ) : System