Zeplin.Actor.Actor C# (CSharp) Method

Actor() public method

An Actor can be drawn on screen, translated around arbitrarily, collide with other game objects, and process update logic every frame.
public Actor ( Image sprite, Transformation transformation ) : System
sprite Image The artwork the actor will use during Draw.
transformation Transformation Positioning information.
return System
        public Actor(Image sprite, Transformation transformation)
            : this(sprite, transformation, new SATCollisionVolume())
        {
        }

Same methods

Actor::Actor ( Image sprite, Transformation transformation, Zeplin.CollisionShapes.SATCollisionVolume collider ) : System