public void LoadContent(int choice)
{
if (choice == 1)
{
idleSprite = content.Load<Texture2D>("HeroAsset/IdleHero");
attackSprite = content.Load<Texture2D>("HeroAsset/AttackHero");
idleAnimation = new Animation(idleSprite, 0.2f, true, 4);
attackAnimation = new Animation(attackSprite, 0.2f, true, 4);
int positionX = 150;
int positionY = 300;
PlayerPosition = new Vector2(positionX, positionY);
}
else if(choice == 2)
{
idleSprite = content.Load<Texture2D>("Support/SpriteSheetSup1");
idleAnimation = new Animation(idleSprite, 0.2f, true, 3);
int positionX = 0;
int positionY = 150;
PlayerPosition = new Vector2(positionX, positionY);
}
else if(choice == 3)
{
idleSprite = content.Load<Texture2D>("Support/SpriteSheetSup2");
idleAnimation = new Animation(idleSprite, 0.2f, true, 3);
int positionX = 300;
int positionY = 150;
PlayerPosition = new Vector2(positionX, positionY);
}
if (stateChange == 0)
{
spritePlayer.PlayAnimation(idleAnimation);
}
else if(stateChange == 1)
{
spritePlayer.PlayAnimation(attackAnimation);
}
//spriteSupport.PlayAnimation(supportAnimation);
//spriteSupport2.PlayAnimation(support2Animation);
}