public ToTexture3D ( SlimDX.Direct3D11.Device graphicsDevice ) : ShaderResourceView | ||
graphicsDevice | SlimDX.Direct3D11.Device | |
return | ShaderResourceView |
public ShaderResourceView ToTexture3D(Device graphicsDevice)
{
return ToTexture3D(graphicsDevice, Format.R8G8B8A8_UNorm);
}
NoiseCube::ToTexture3D ( SlimDX.Direct3D11.Device graphicsDevice, Format format ) : ShaderResourceView |