Universe.Physics.BulletSPlugin.BSConstraint.SetLinearLimits C# (CSharp) Method

SetLinearLimits() public method

public SetLinearLimits ( System.Vector3 low, System.Vector3 high ) : bool
low System.Vector3
high System.Vector3
return bool
        public virtual bool SetLinearLimits(Vector3 low, Vector3 high)
        {
            bool ret = false;
            if (m_enabled)
                ret = PhysicsScene.PE.SetLinearLimits(m_constraint, low, high);
            return ret;
        }