public SetLinearLimits ( System.Vector3 low, System.Vector3 high ) : bool | ||
low | System.Vector3 | |
high | System.Vector3 | |
리턴 | bool |
public virtual bool SetLinearLimits(Vector3 low, Vector3 high)
{
bool ret = false;
if (m_enabled)
ret = PhysicsScene.PE.SetLinearLimits(m_constraint, low, high);
return ret;
}