static public int GetPixels32(IntPtr l)
{
try {
UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l);
System.Int32 a1;
checkType(l, 2, out a1);
System.Int32 a2;
checkType(l, 3, out a2);
System.Int32 a3;
checkType(l, 4, out a3);
System.Int32 a4;
checkType(l, 5, out a4);
var ret = self.GetPixels32(a1, a2, a3, a4);
pushValue(l, true);
pushValue(l, ret);
return(2);
}
catch (Exception e) {
return(error(l, e));
}
}