private GetPixels32 ( int x, int y, int blockWidth, int blockHeight ) : UnityEngine.Color32[] | ||
x | int | |
y | int | |
blockWidth | int | |
blockHeight | int | |
return | UnityEngine.Color32[] |
public extern Color32[] GetPixels32(int x, int y, int blockWidth, int blockHeight);
[MethodImpl(MethodImplOptions.InternalCall)]
static public int GetPixels32(IntPtr l) { try { UnityEngine.ProceduralTexture self = (UnityEngine.ProceduralTexture)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); System.Int32 a2; checkType(l, 3, out a2); System.Int32 a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); var ret = self.GetPixels32(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }