public static SetRandomWriteTarget ( int index, RenderTexture uav ) : void | ||
index | int | Index of the random write target in the shader. |
uav | RenderTexture | RenderTexture to set as write target. |
return | void |
public static void SetRandomWriteTarget(int index, RenderTexture uav)
{
Internal_SetRandomWriteTargetRT(index, uav);
}
Graphics::SetRandomWriteTarget ( int index, |
|
Graphics::SetRandomWriteTarget ( int index, ComputeBuffer uav, [ preserveCounterValue ) : void |
public static void SetRandomWriteTarget(int index, ComputeBuffer uav) { bool preserveCounterValue = false; Graphics.SetRandomWriteTarget(index, uav, preserveCounterValue); }