public static SetRandomWriteTarget ( int index, RenderTexture uav ) : void | ||
index | int | Index of the random write target in the shader. |
uav | RenderTexture | RenderTexture to set as write target. |
return | void |
Graphics::SetRandomWriteTarget ( int index, |
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Graphics::SetRandomWriteTarget ( int index, ComputeBuffer uav, [ preserveCounterValue ) : void |