private OnConnected ( |
||
conn | ||
return | void |
private void OnConnected(NetworkConnection conn)
{
if (LogFilter.logDebug)
{
Debug.Log("Server accepted client:" + conn.connectionId);
}
conn.SetMaxDelay(this.m_MaxDelay);
conn.InvokeHandlerNoData(0x20);
SendCrc(conn);
}