private void SetAllowExceed(ref float rangeEnd, ref bool allowExceed, float value)
{
if ((value == float.NegativeInfinity) || (value == float.PositiveInfinity))
{
rangeEnd = (value != float.NegativeInfinity) ? ((float) 1) : ((float) 0);
allowExceed = true;
}
else
{
rangeEnd = value;
allowExceed = false;
}
}