UnityEditor.ZoomableArea.SetAllowExceed C# (CSharp) Method

SetAllowExceed() private method

private SetAllowExceed ( float &rangeEnd, bool &allowExceed, float value ) : void
rangeEnd float
allowExceed bool
value float
return void
        private void SetAllowExceed(ref float rangeEnd, ref bool allowExceed, float value)
        {
            if ((value == float.NegativeInfinity) || (value == float.PositiveInfinity))
            {
                rangeEnd = (value != float.NegativeInfinity) ? ((float) 1) : ((float) 0);
                allowExceed = true;
            }
            else
            {
                rangeEnd = value;
                allowExceed = false;
            }
        }