UnityEditor.ZoomableArea.HandleZoomEvent C# (CSharp) Method

HandleZoomEvent() private method

private HandleZoomEvent ( Vector2 zoomAround, bool scrollwhell ) : void
zoomAround Vector2
scrollwhell bool
return void
        private void HandleZoomEvent(Vector2 zoomAround, bool scrollwhell)
        {
            float num = Event.current.delta.x + Event.current.delta.y;
            if (scrollwhell)
            {
                num = -num;
            }
            float num2 = Mathf.Max((float) 0.01f, (float) (1f + (num * 0.01f)));
            this.SetScaleFocused(zoomAround, (Vector2) (num2 * this.m_Scale), Event.current.shift, EditorGUI.actionKey);
        }