private void HandleZoomEvent(Vector2 zoomAround, bool scrollwhell)
{
float num = Event.current.delta.x + Event.current.delta.y;
if (scrollwhell)
{
num = -num;
}
float num2 = Mathf.Max((float) 0.01f, (float) (1f + (num * 0.01f)));
this.SetScaleFocused(zoomAround, (Vector2) (num2 * this.m_Scale), Event.current.shift, EditorGUI.actionKey);
}