internal static bool IsProceduralTextureSlot(Material material, Texture tex, string name)
{
if (material is ProceduralMaterial && tex is ProceduralTexture && SubstanceImporter.CanShaderPropertyHostProceduralOutput(name, (tex as ProceduralTexture).GetProceduralOutputType()))
{
return(SubstanceImporter.IsSubstanceParented(tex as ProceduralTexture, material as ProceduralMaterial));
}
return(false);
}