private IsSubstanceParented ( |
||
texture | ||
material | ||
return | bool |
internal static extern bool IsSubstanceParented(ProceduralTexture texture, ProceduralMaterial material);
/// <summary>
internal static bool IsProceduralTextureSlot(Material material, Texture tex, string name) { if (material is ProceduralMaterial && tex is ProceduralTexture && SubstanceImporter.CanShaderPropertyHostProceduralOutput(name, (tex as ProceduralTexture).GetProceduralOutputType())) { return(SubstanceImporter.IsSubstanceParented(tex as ProceduralTexture, material as ProceduralMaterial)); } return(false); }