UnityEditor.SceneView.IsSceneCameraDeferred C# (CSharp) Method

IsSceneCameraDeferred() private method

private IsSceneCameraDeferred ( ) : bool
return bool
        internal bool IsSceneCameraDeferred()
        {
            if (this.m_Camera == null)
            {
                return false;
            }
            return ((this.m_Camera.actualRenderingPath == RenderingPath.DeferredLighting) || (this.m_Camera.actualRenderingPath == RenderingPath.DeferredShading));
        }