UnityEditor.SceneView.ActivateSelection C# (CSharp) Method

ActivateSelection() private method

private ActivateSelection ( ) : void
return void
        internal static void ActivateSelection()
        {
            if (Selection.activeTransform != null)
            {
                GameObject[] gameObjects = Selection.gameObjects;
                Undo.RecordObjects(gameObjects, "Toggle Active State");
                bool flag = !Selection.activeGameObject.activeSelf;
                foreach (GameObject obj2 in gameObjects)
                {
                    obj2.SetActive(flag);
                }
            }
        }