UnityEditor.SceneHierarchySortingWindow.DrawListElement C# (CSharp) Method

DrawListElement() private method

private DrawListElement ( Rect rect, InputData data ) : void
rect UnityEngine.Rect
data InputData
return void
        private void DrawListElement(Rect rect, InputData data)
        {
            EditorGUI.BeginChangeCheck();
            GUI.Toggle(rect, data.m_Selected, EditorGUIUtility.TempContent(data.m_Name), s_Styles.menuItem);
            if (EditorGUI.EndChangeCheck())
            {
                this.m_Callback(data);
                base.Close();
            }
        }