UnityEditor.ReflectionProbeEditor.Styles.Styles C# (CSharp) Method

Styles() static private method

static private Styles ( ) : System
return System
            static Styles()
            {
                int[] numArray1 = new int[3];
                numArray1[1] = 2;
                numArray1[2] = 1;
                reflectionProbeModeValues = numArray1;
                renderTextureSizesValues = new List<int>();
                renderTextureSizes = new List<GUIContent>();
                clearFlags = new GUIContent[] { new GUIContent("Skybox"), new GUIContent("Solid Color") };
                clearFlagsValues = new int[] { 1, 2 };
                toolContents = new GUIContent[] { EditorGUIUtility.IconContent("EditCollider"), EditorGUIUtility.IconContent("MoveTool", "|Move the selected objects.") };
                sceneViewEditModes = new EditMode.SceneViewEditMode[] { EditMode.SceneViewEditMode.ReflectionProbeBox, EditMode.SceneViewEditMode.ReflectionProbeOrigin };
                baseSceneEditingToolText = "<color=grey>Probe Scene Editing Mode:</color> ";
                toolNames = new GUIContent[] { new GUIContent(baseSceneEditingToolText + "Box Projection Bounds", ""), new GUIContent(baseSceneEditingToolText + "Probe Origin", "") };
                commandStyle = "Command";
                richTextMiniLabel.richText = true;
                renderTextureSizesValues.Clear();
                renderTextureSizes.Clear();
                int minBakedCubemapResolution = ReflectionProbe.minBakedCubemapResolution;
                do
                {
                    renderTextureSizesValues.Add(minBakedCubemapResolution);
                    renderTextureSizes.Add(new GUIContent(minBakedCubemapResolution.ToString()));
                    minBakedCubemapResolution *= 2;
                }
                while (minBakedCubemapResolution <= ReflectionProbe.maxBakedCubemapResolution);
            }
        }
ReflectionProbeEditor.Styles