private GetHandler ( UnityEditor.SerializedProperty property ) : UnityEditor.PropertyHandler | ||
property | UnityEditor.SerializedProperty | |
return | UnityEditor.PropertyHandler |
internal PropertyHandler GetHandler(SerializedProperty property)
{
PropertyHandler handler;
int propertyHash = GetPropertyHash(property);
if (this.m_PropertyHandlers.TryGetValue(propertyHash, out handler))
{
return handler;
}
return null;
}