private static InternalInstantiatePrefab ( Object target, |
||
target | Object | |
destinationScene | ||
return | Object |
private static Object InternalInstantiatePrefab(Object target, Scene destinationScene)
{
return INTERNAL_CALL_InternalInstantiatePrefab(target, ref destinationScene);
}
public static UnityEngine.Object InstantiatePrefab(UnityEngine.Object target) { return(PrefabUtility.InternalInstantiatePrefab(target, SceneManager.GetActiveScene())); }