private static extern Object INTERNAL_CALL_InternalInstantiatePrefab(Object target, ref Scene destinationScene); private static void Internal_CallPrefabInstanceUpdated(GameObject instance)
private static UnityEngine.Object InternalInstantiatePrefab(UnityEngine.Object target, Scene destinationScene) { return(PrefabUtility.INTERNAL_CALL_InternalInstantiatePrefab(target, ref destinationScene)); }