UnityEditor.NormalCurveRenderer.EvaluateCurveDeltaSlow C# (CSharp) Method

EvaluateCurveDeltaSlow() public method

public EvaluateCurveDeltaSlow ( float time ) : float
time float
return float
        public float EvaluateCurveDeltaSlow(float time)
        {
            float num = 0.0001f;
            return ((this.m_Curve.Evaluate(time + num) - this.m_Curve.Evaluate(time - num)) / (num * 2f));
        }