UnityEditor.MaterialEditor.ForwardApplyMaterialModification.ForwardApplyMaterialModification C# (CSharp) Method

ForwardApplyMaterialModification() public method

public ForwardApplyMaterialModification ( Renderer r, bool inIsMaterialEditable ) : System
r UnityEngine.Renderer
inIsMaterialEditable bool
return System
            public ForwardApplyMaterialModification(Renderer r, bool inIsMaterialEditable)
            {
                this.renderer = r;
                this.isMaterialEditable = inIsMaterialEditable;
            }