UnityEditor.MaterialEditor.ForwardApplyMaterialModification.DidModifyAnimationModeMaterialProperty C# (CSharp) Method

DidModifyAnimationModeMaterialProperty() public method

public DidModifyAnimationModeMaterialProperty ( MaterialProperty property, int changedMask, object previousValue ) : bool
property MaterialProperty
changedMask int
previousValue object
return bool
            public bool DidModifyAnimationModeMaterialProperty(MaterialProperty property, int changedMask, object previousValue)
            {
                return (MaterialAnimationUtility.ApplyMaterialModificationToAnimationRecording(property, changedMask, this.renderer, previousValue) || !this.isMaterialEditable);
            }
        }