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UnityEditor
FrameDebuggerWindow
RepaintAllNeededThings
UnityEditor.FrameDebuggerWindow.RepaintAllNeededThings C# (CSharp) Method
FrameDebuggerWindow Class Documentation
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Open project: randomize/VimConfig
RepaintAllNeededThings()
private
method
private
RepaintAllNeededThings
( ) :
void
return
void
private void RepaintAllNeededThings() { EditorApplication.SetSceneRepaintDirty(); base.Repaint(); }
FrameDebuggerWindow
ChangeFrameEventLimit
ClickEnableFrameDebugger
DisableFrameDebugger
DrawCurrentEvent
DrawEventMesh
DrawEventsTree
DrawMeshPreview
DrawRenderTargetControls
DrawStates
DrawToolbar
EnableIfNeeded
FrameDebuggerWindow
GetGameObjectForEvent
GraphicsSupportsFrameDebugger
OnDidOpenScene
OnDisable
OnEnable
OnGUI
OnPlayModeStateChanged
RepaintAll
RepaintAllNeededThings
RepaintOnLimitChange
ShowFrameDebuggerWindow