private void DrawRenderTargetControls(FrameDebuggerEvent cur)
{
if ((cur.rtWidth > 0) && (cur.rtHeight > 0))
{
bool disabled = (cur.rtFormat == 1) || (cur.rtFormat == 3);
bool flag2 = cur.rtHasDepthTexture != 0;
short rtCount = cur.rtCount;
if (flag2)
{
rtCount = (short) (rtCount + 1);
}
GUILayout.Label("RenderTarget: " + cur.rtName, EditorStyles.boldLabel, new GUILayoutOption[0]);
GUILayout.BeginHorizontal(EditorStyles.toolbar, new GUILayoutOption[0]);
EditorGUI.BeginChangeCheck();
EditorGUI.BeginDisabledGroup(rtCount <= 1);
GUIContent[] displayedOptions = new GUIContent[rtCount];
for (int i = 0; i < cur.rtCount; i++)
{
displayedOptions[i] = Styles.mrtLabels[i];
}
if (flag2)
{
displayedOptions[cur.rtCount] = Styles.depthLabel;
}
int num3 = Mathf.Clamp(this.m_RTIndex, 0, rtCount - 1);
bool flag3 = num3 != this.m_RTIndex;
this.m_RTIndex = num3;
GUILayoutOption[] options = new GUILayoutOption[] { GUILayout.Width(70f) };
this.m_RTIndex = EditorGUILayout.Popup(this.m_RTIndex, displayedOptions, EditorStyles.toolbarPopup, options);
EditorGUI.EndDisabledGroup();
GUILayout.Space(10f);
EditorGUI.BeginDisabledGroup(disabled);
GUILayout.Label(Styles.channelHeader, EditorStyles.miniLabel, new GUILayoutOption[0]);
this.m_RTChannel = GUILayout.Toolbar(this.m_RTChannel, Styles.channelLabels, EditorStyles.toolbarButton, new GUILayoutOption[0]);
EditorGUI.EndDisabledGroup();
GUILayout.Space(10f);
GUILayout.Label(Styles.levelsHeader, EditorStyles.miniLabel, new GUILayoutOption[0]);
GUILayoutOption[] optionArray2 = new GUILayoutOption[] { GUILayout.MaxWidth(200f) };
EditorGUILayout.MinMaxSlider(ref this.m_RTBlackLevel, ref this.m_RTWhiteLevel, 0f, 1f, optionArray2);
if (EditorGUI.EndChangeCheck() || flag3)
{
Vector4 zero = Vector4.zero;
if (this.m_RTChannel == 1)
{
zero.x = 1f;
}
else if (this.m_RTChannel == 2)
{
zero.y = 1f;
}
else if (this.m_RTChannel == 3)
{
zero.z = 1f;
}
else if (this.m_RTChannel == 4)
{
zero.w = 1f;
}
else
{
zero = Vector4.one;
}
int rTIndex = this.m_RTIndex;
if (rTIndex >= cur.rtCount)
{
rTIndex = -1;
}
FrameDebuggerUtility.SetRenderTargetDisplayOptions(rTIndex, zero, this.m_RTBlackLevel, this.m_RTWhiteLevel);
this.RepaintAllNeededThings();
}
GUILayout.FlexibleSpace();
GUILayout.EndHorizontal();
GUILayout.Label(string.Format("{0}x{1} {2}", cur.rtWidth, cur.rtHeight, (RenderTextureFormat) cur.rtFormat), new GUILayoutOption[0]);
if (cur.rtDim == 4)
{
GUILayout.Label("Rendering into cubemap", new GUILayoutOption[0]);
}
if ((cur.rtFormat == 3) && SystemInfo.graphicsDeviceVersion.StartsWith("Direct3D 9"))
{
EditorGUILayout.HelpBox("Rendering into shadowmap on DX9, can't visualize it in the game view properly", MessageType.Info, true);
}
}
}