UnityEditor.BuildPlayerWindow.RestoreLastKnownPlatformsBuildTarget C# (CSharp) Method

RestoreLastKnownPlatformsBuildTarget() private static method

private static RestoreLastKnownPlatformsBuildTarget ( BuildPlatform bp ) : BuildTarget
bp BuildPlatform
return BuildTarget
        private static BuildTarget RestoreLastKnownPlatformsBuildTarget(BuildPlatform bp)
        {
            BuildTargetGroup targetGroup = bp.targetGroup;
            if (targetGroup == BuildTargetGroup.Standalone)
            {
                return EditorUserBuildSettings.selectedStandaloneTarget;
            }
            if (targetGroup != BuildTargetGroup.WebPlayer)
            {
                return bp.DefaultTarget;
            }
            return (!EditorUserBuildSettings.webPlayerStreamed ? BuildTarget.WebPlayer : BuildTarget.WebPlayerStreamed);
        }