UnityEditor.BuildPlayerWindow.RepairSelectedBuildTargetGroup C# (CSharp) Method

RepairSelectedBuildTargetGroup() private static method

private static RepairSelectedBuildTargetGroup ( ) : void
return void
        private static void RepairSelectedBuildTargetGroup()
        {
            BuildTargetGroup selectedBuildTargetGroup = EditorUserBuildSettings.selectedBuildTargetGroup;
            if (((selectedBuildTargetGroup == BuildTargetGroup.Unknown) || (s_BuildPlatforms == null)) || (s_BuildPlatforms.BuildPlatformIndexFromTargetGroup(selectedBuildTargetGroup) < 0))
            {
                EditorUserBuildSettings.selectedBuildTargetGroup = BuildTargetGroup.WebPlayer;
            }
        }