UnityEditor.BaseInspectView.UpdateInstructions C# (CSharp) Method

UpdateInstructions() public abstract method

public abstract UpdateInstructions ( ) : void
return void
        public abstract void UpdateInstructions();

Usage Example

Exemplo n.º 1
0
        public override void UpdateInstructions()
        {
            m_InstructionClipView.UpdateInstructions();
            m_InstructionStyleView.UpdateInstructions();
            m_InstructionLayoutView.UpdateInstructions();
            m_InstructionPropertyView.UpdateInstructions();
            m_InstructionNamedControlView.UpdateInstructions();

            /*
             * This is an expensive operation, it will resolve the callstacks for all instructions.
             * Currently we marshall all instructions for every GUI Event.
             * This works okay for windows that doesn't repaint automatically.
             * We can optmize by only marshalling the visible instructions and caching it.
             * But I don't really think its needed right now.
             */
            m_Instructions.Clear();
            GUIViewDebuggerHelper.GetUnifiedInstructions(m_Instructions);
        }