UnityEditor.AudioMixerGroupSelector.GetWindowSize C# (CSharp) Method

GetWindowSize() public method

public GetWindowSize ( ) : Vector2
return Vector2
        public override Vector2 GetWindowSize()
        {
            if (this.m_RecalculateWindowSize)
            {
                Vector2 totalSize = this.m_TreeView.gui.GetTotalSize(this.m_TreeView.data.GetVisibleRows());
                float num = 120f;
                this.m_WindowSize.x = Math.Max(num, totalSize.x);
                float num2 = 7f;
                float max = 600f;
                float min = 18f;
                this.m_WindowSize.y = Mathf.Clamp(totalSize.y + num2, min, max);
                this.m_RecalculateWindowSize = false;
            }
            return this.m_WindowSize;
        }