public SetTowerForLevelMap ( TowerType towerType, |
||
towerType | TowerType | |
tile | ||
return | void |
public void SetTowerForLevelMap(TowerType towerType, Tile tile)
{
TileMap.SetTowerForLevelMap(TowerCollection.Add(PlayerNum, TeamNum, 100000, towerType, tile.Position), tile);
}