void DrawDefenseTowers()
{
ScreenManager.SpriteBatch.Draw(defensiveTab[PlayerNum][TeamNum], globalLocations[PlayerNum], Color.White);
for (int i = 0; i < NUM_DEFENSE_TOWERS; i++)
{
ScreenManager.SpriteBatch.Draw(defenseIcons[i], iconLocations[PlayerNum][i], Color.White);
if (i == defenseTowerSelected)
{
ScreenManager.SpriteBatch.Draw(highlightIcon,
highlightIconLocations[PlayerNum][i],
highlightIconSourceRect,
Color.White,
highlightRotations[currentHighlightRotation],
highlightOrigin,
SpriteEffects.None,
1.0f);
ScreenManager.SpriteBatch.DrawString(towerTitle, defenseTowerInfo[i].name,
defenseTowerInfo[i].nameLocation[PlayerNum], Color.White);
ScreenManager.SpriteBatch.DrawString(towerPrice, defenseTowerInfo[i].price,
defenseTowerInfo[i].priceLocation[PlayerNum], Color.White);
ScreenManager.SpriteBatch.DrawString(towerDescription, defenseTowerInfo[i].description,
defenseTowerInfo[i].descriptionLocation[PlayerNum], Color.White);
}
}
}