TrianglesInSpace.Motion.LinearMotion.GetVelocity C# (CSharp) Method

GetVelocity() public method

public GetVelocity ( ulong currentTime ) : Vector
currentTime ulong
return TrianglesInSpace.Primitives.Vector
        public Vector GetVelocity(ulong currentTime)
        {
            //to match the interface and incase acceleration is added
            return m_Velocity;
        }