TrianglesInSpace.Motion.LinearMotion.GetMotion C# (CSharp) Method

GetMotion() public method

public GetMotion ( ulong currentTime ) : Vector
currentTime ulong
return TrianglesInSpace.Primitives.Vector
        public Vector GetMotion(ulong currentTime)
        {
            double timeDIfference = (currentTime - m_StartTime);
            timeDIfference = timeDIfference/1000.0;
            return m_Velocity * timeDIfference;
        }