protected override void Update ( GameTime gameTime )
{
var ds = GetService<DebugStrings>();
ds.Add( Color.Orange, "FPS {0}", gameTime.Fps );
ds.Add( "F1 - show developer console" );
ds.Add( "F5 - build content and reload textures" );
ds.Add( "F12 - make screenshot" );
ds.Add( "ESC - exit" );
base.Update( gameTime );
// Update stuff here :
}