public static bool CastLight(int x, int y) { if (x < 0 || x >= Main.maxTilesX || (y < 0 || y >= Main.maxTilesY) || Main.tile[x, y] == null) return false; Lighting.AddLight(x, y, v3_1.X, v3_1.Y, v3_1.Z); return true; }