public static CastLight ( int x, int y ) : bool | ||
x | int | |
y | int | |
return | bool |
public static bool CastLight(int x, int y)
{
if (x < 0 || x >= Main.maxTilesX || (y < 0 || y >= Main.maxTilesY) || Main.tile[x, y] == null)
return false;
Lighting.AddLight(x, y, v3_1.X, v3_1.Y, v3_1.Z);
return true;
}