Terraria.ModLoader.RecipeFinder.GetAcceptedGroups C# (CSharp) Method

GetAcceptedGroups() private static method

private static GetAcceptedGroups ( Recipe recipe ) : List
recipe Recipe
return List
		private static List<int> GetAcceptedGroups(Recipe recipe)
		{
			List<int> acceptedGroups = new List<int>(recipe.acceptedGroups);
			if (recipe.anyWood)
			{
				acceptedGroups.Add(RecipeGroupID.Wood);
			}
			if (recipe.anyIronBar)
			{
				acceptedGroups.Add(RecipeGroupID.IronBar);
			}
			if (recipe.anySand)
			{
				acceptedGroups.Add(RecipeGroupID.Sand);
			}
			if (recipe.anyPressurePlate)
			{
				acceptedGroups.Add(RecipeGroupID.PressurePlate);
			}
			if (recipe.anyFragment)
			{
				acceptedGroups.Add(RecipeGroupID.Fragment);
			}
			return acceptedGroups;
		}
	}