Terraria.ModLoader.ItemLoader.ModifyTooltips C# (CSharp) Method

ModifyTooltips() public static method

public static ModifyTooltips ( Item item, int &numTooltips, string names, string &text, bool &modifier, bool &badModifier, int &oneDropLogo, Color &overrideColor ) : void
item Item
numTooltips int
names string
text string
modifier bool
badModifier bool
oneDropLogo int
overrideColor Color
return void
        public static void ModifyTooltips(Item item, ref int numTooltips, string[] names, ref string[] text,
			ref bool[] modifier, ref bool[] badModifier, ref int oneDropLogo, out Color?[] overrideColor)
        {
            List<TooltipLine> tooltips = new List<TooltipLine>();
            for (int k = 0; k < numTooltips; k++)
            {
                TooltipLine tooltip = new TooltipLine(names[k], text[k]);
                tooltip.isModifier = modifier[k];
                tooltip.isModifierBad = badModifier[k];
                if (k == oneDropLogo)
                {
                    tooltip.oneDropLogo = true;
                }
                tooltips.Add(tooltip);
            }
            if (IsModItem(item))
            {
                item.modItem.ModifyTooltips(tooltips);
            }
            foreach (var hook in HookModifyTooltips)
            {
                hook(item, tooltips);
            }
            numTooltips = tooltips.Count;
            text = new string[numTooltips];
            modifier = new bool[numTooltips];
            badModifier = new bool[numTooltips];
            oneDropLogo = -1;
            overrideColor = new Color?[numTooltips];
            for (int k = 0; k < numTooltips; k++)
            {
                text[k] = tooltips[k].text;
                modifier[k] = tooltips[k].isModifier;
                badModifier[k] = tooltips[k].isModifierBad;
                if (tooltips[k].oneDropLogo)
                {
                    oneDropLogo = k;
                }
                overrideColor[k] = tooltips[k].overrideColor;
            }
        }