//in Terraria.Player.PlayerFrame after armor sets creating dust call this
internal static void UpdateVanitySet(Player player)
{
EquipTexture headTexture = EquipLoader.GetEquipTexture(EquipType.Head, player.head);
EquipTexture bodyTexture = EquipLoader.GetEquipTexture(EquipType.Body, player.body);
EquipTexture legTexture = EquipLoader.GetEquipTexture(EquipType.Legs, player.legs);
if (headTexture != null && headTexture.IsVanitySet(player.head, player.body, player.legs))
{
headTexture.UpdateVanitySet(player);
}
if (bodyTexture != null && bodyTexture.IsVanitySet(player.head, player.body, player.legs))
{
bodyTexture.UpdateVanitySet(player);
}
if (legTexture != null && legTexture.IsVanitySet(player.head, player.body, player.legs))
{
legTexture.UpdateVanitySet(player);
}
foreach (GlobalItem globalItem in globalItems)
{
string set = globalItem.IsVanitySet(player.head, player.body, player.legs);
if (set.Length > 0)
{
globalItem.UpdateVanitySet(player, set);
}
}
}