static EquipLoader()
{
foreach (EquipType type in EquipTypes)
{
nextEquip[type] = GetNumVanilla(type);
equipTextures[type] = new Dictionary<int, EquipTexture>();
}
slotToId[EquipType.Head] = new Dictionary<int, int>();
slotToId[EquipType.Body] = new Dictionary<int, int>();
slotToId[EquipType.Legs] = new Dictionary<int, int>();
}